

Each stage was designed to create pockets where the loser can get some leverage. Weapons were not the only element that dictated the tides of battle. Spawning with the bow was usually followed by a guttural sigh of disapproval, as I knew my defeat was imminent.

The three stances of the resourceful weapon can be used to deflect the arrows back at the archer typically ending in their death. However, the arrows can be easily dodged and countered, especially if your opponent has a rapier. Using the bow does allow you give yourself and your opponent some space it can also slow the pace of the match. The weapon does have its advantages, but its benefits are situational. The actual ranged weapon - the bow and arrow - is surely the worst weapon in the game. Regardless, I found the dagger incredibly useful as a throwing weapon by pitching it at my opponent as they spawned. Since the rapier has more reach and a favorable attack speed, more often than not, I would lose against the versatile weapon.

The only weapon that gave me a hard time while holding the agile weapon was the rapier. While it has a short range with minimal defensive abilities, its speed allows for fast kills up close and from afar. The dagger can be an incredibly resourceful weapon if used correctly. Marvel's Avengers | Holiday Content Trailer For such a rudimentary game to be recognized as such was a feat for the small indie developer.įast forward another three years, the sequel, Nidhogg 2, is released to the masses featuring the same simple premise the original was known for: fight your way to the end of the stage, and get devoured by the titular mythological Norse serpent, Nidhogg. While the game features the same admirable sidescrolling tug-of-war combat from the original, a few departures from the initial release make this iteration a whole different experience. It was the best competitive multiplayer game to launch that year with its unique mixture of fast-paced strategic combat and retro-styled visuals. I remember the game garnering an incredible amount of praise when the it released back in 2014, and rightfully so. However, this trite motto truly exemplifies Messhof Games’ beloved fighting game, Nidhogg. It’s a phrase that has been overused for years to depict any action-packed experience where murder plays a role.
